Saturday, November 3, 2012

create and edit the vector based shape layers in After Effects

create and edit the vector based shape layers in After Effects

create and edit the vector based shape layers in After Effects 
Vector-based shape layers now behave very much like vector shapes in Illustrator, InDesign, and ... Creating User-Generated Workspaces .
Shape layers contain vector graphics objects called shapes. By default, a shape consists of a path, a stroke, and a fill.
You create shape layers by drawing in the Composition panel with the shape tools or the Pen tool.
Shape paths have two varieties: parametric shape paths and Bezier shape paths. Parametric shape paths are defined numerically, by properties that you can modify and animate after drawing, in the Timeline panel. Bezier shape paths are defined by a collection of vertices (path points) and segments that you can modify in the Composition panel. You work with Bezier shape paths in the same way that you work with mask paths. All mask paths are Bezier paths.
You can modify a shape path by applying path operations, such as Wiggle Paths and Pucker & Bloat. You apply a stroke to a path or fill the area defined by a path with color by applying paint operations.
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Tuesday, October 30, 2012

after effects isolated slow motion effect

after effects isolated slow motion effect

after effects isolated slow motion effect 
As a recent convert to Adobe Premiere one of my favorite discoveries is the Rate Stretch tool. It allows you to visually pull the length of a clip to fill how ever much time you need, then immediately preview the results. As someone who uses a lot of b-roll and slow motion in his filmmaking this tool is a serious time-saver. (check out the video after the jump)
The only problem with the Rate Stretch tool is the quality of the motion quality. In order for Premiere to slow the clip down it has to create new frames, and the more you slow it down the more frames Premiere has to create out of thin air. Premiere does a decent job of this, but most of the times I need a lot better than "decent" - I need "amazing".
In order to get great results you need something like Pixel Motion (within After Effects) to really get top-quality slow motion. In the past that meant slowing the clips down in Final Cut, exporting them into AE, applying the effect, exporting them back into FCP and hoping I guessed right on the slow down rate. 
(if not, I get to repeat the whole process again)
Enter Dynamic Linking...
Using Dynamic Linking allows you to spend 98% of your time working in the editor, actually crafting stories. (you'll need the Production Premium suite to rock this) Here's the workflow -
1. Edit your entire sequence in Premiere; use the Rate Stretch tool to get the slow motion clips where you want them. (don't worry about the playback quality at this point)
2. Right-click the clip you've slowed down and select "Replace with After Effects Composition". After Effects will automatically open with a new project based on the clip.
3. In After Effects timeline click the "Enables Frame Blending on all layers with the Frame Blend switch set" button to enable frame blending (pictured below).
4. Next, click the Frame Blend radio button twice so the line becomes solid. This tells AE to use Pixel Motion high-quality frame blending.
5. Hit "Save" in After Effects.
6. You're done! Head back over to Premiere and your changes will be reflected in the clip on the sequence timeline.
Depending on the power of the machine you're editing on you should be able to immediately preview the improved frame blending. The great news is that you don't need to render, at all, until you're ready to do your final render in Premiere. It's that simple.
This technique can be used for a number of different operations like color grading and noise reduction. I personally prefer to do most of these processes in the editor itself; high-quality time stretching just isn't possible at this point without After Effects. Check out this video to see the difference in quality -
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Friday, October 26, 2012

Extract z-Channel from after effects Composition

Extract z-Channel from after effects Composition

Extract z-Channel from after effects Composition
Combining two Adobe After Effects compositions into a single composition is helpful when you want to re-use a composition multiple times. Additionally, it is useful for applying complex changes to a group of compositions at once. Nesting is the process through which you combine compositions into a single composition, known as a nested composition or a precomposition. The entire set of compositions that are related to each other through nesting are known as the composition network.
Since switching to Premiere Pro, my editing workflow has been to lock picture in Premiere and then finish in After Effects. To date I've been using a workflow similar to the one I'd use when editing in Final Cut Pro, which was to import a final sequence into After Effects (either as an XML or by using Premiere Pro as an intermediary), and apply color correction, titling, and other effects in AE. While this approach gives a very high quality output, a problem rears its head if you want to make changes to the edit after "locking" picture. So what's the best workflow between Premiere and After Effects?
Once I change the coloring and add the final titles and effects, I find my picture lock often becomes unlocked. But now if I make changes to my edit in Premiere, they aren't reflected in AE, and so I find myself making edits in AE, which is far from ideal given the program's lack of real-time editing features (and editing tools like trim, slide, etc). And then if I need to revisit the edit in Premiere, I in fact have a newer edit in AE than I do in PPro. It's a version control nightmare. However, it's hard to beat from a price:quality perspective — this is the reason this workflow is spotlighted in Stu Maschwitz's DV Rebel's Guide. In theory, Adobe has designed Dynamic Link to solve this problem. But does it?
As far as I can tell, not really. Dynamic Link gives you two options, both of which are nice to have, but neither of which accomplishes what I'm looking for. The two options are: one, you can create an After Effects composition within Premiere Pro, and have that comp dynamically update in your Premiere sequence when you make changes in AE. The second option is to use Dynamic Link to open a Premiere project in After Effects, at which point you can import sequences and have them show up in AE — as a single object. There's no way to drill down to the individual clips to make changes unless you import a Premiere sequence, at which point I'm back in the same boat I was in before when using Final Cut (though it's worth noting that Premiere's integration is far more advanced, as most effects and transitions carry over flawlessly). While I'm happy to have the ability to open a Premiere Pro sequence in After Effects, one can't but wonder if the two programs could be combined in order to prevent this non-ideal workflow. As it is, once you go AE, it's hard to go back. At least, this is my understanding — am I missing something? Is all of this just confusing? Please share your experiences in the comments.
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Wednesday, October 24, 2012

after effects basic Comp Size

after effects basic Comp Size

after effects basic Comp Size
Hi there, I'm new to after effects and I'm looking for tips on how I can seamlessly merge compositions together to make it look as one such as the one shown in many of Andrew Kramers product showcases especially the evolution one here
I believe they are multiple compositions (pre-comps) inside one main comp. Sure Target could have been used to move the camera from comp to comp; and it looks like they either just move past the camera or the opacity is lowered to make them invisible to reveal the composition behind.
1. Dynamic linking PP into AE, then copy and pasting my entire timeline. Problem: the graded footage doesn't show back up in the timeline in PP. Instead, it's contained within the dynamically linked file which has NO transitions, the timing is messed up, etc.

2. Dynamic linking AE into PP, after having copy and pasted my footage from PP. I then paste the footage back into PP, but none of the grading appears. And all my transitions are gone. Plus, when I try to render, the entire picture gets squished. 

3. Selecting each clip and "Replace with after effects composition" works like it should...until either/both programs crash and cause all kinds of dynamically linked issues. Plus, I lose transitions doing it this way and when adding back in the transitions, I get an error "not enough frames, will double frames..." and it never looks right.

My ideal workflow would be to simply finish the edit in PP, move the whole project to AE, and edit each clip, all while retaining the transitions from PP. And then render/export out of AE. 
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after effects isolated slow motion effect

after effects isolated slow motion effect

after effects isolated slow motion effect 
As a recent convert to Adobe Premiere one of my favorite discoveries is the Rate Stretch tool. It allows you to visually pull the length of a clip to fill how ever much time you need, then immediately preview the results. As someone who uses a lot of b-roll and slow motion in his filmmaking this tool is a serious time-saver. (check out the video after the jump)
The only problem with the Rate Stretch tool is the quality of the motion quality. In order for Premiere to slow the clip down it has to create new frames, and the more you slow it down the more frames Premiere has to create out of thin air. Premiere does a decent job of this, but most of the times I need a lot better than "decent" - I need "amazing".
In order to get great results you need something like Pixel Motion (within After Effects) to really get top-quality slow motion. In the past that meant slowing the clips down in Final Cut, exporting them into AE, applying the effect, exporting them back into FCP and hoping I guessed right on the slow down rate. 
(if not, I get to repeat the whole process again)
Enter Dynamic Linking...
Using Dynamic Linking allows you to spend 98% of your time working in the editor, actually crafting stories. (you'll need the Production Premium suite to rock this) Here's the workflow -
1. Edit your entire sequence in Premiere; use the Rate Stretch tool to get the slow motion clips where you want them. (don't worry about the playback quality at this point)
2. Right-click the clip you've slowed down and select "Replace with After Effects Composition". After Effects will automatically open with a new project based on the clip.
3. In After Effects timeline click the "Enables Frame Blending on all layers with the Frame Blend switch set" button to enable frame blending (pictured below).
4. Next, click the Frame Blend radio button twice so the line becomes solid. This tells AE to use Pixel Motion high-quality frame blending.
5. Hit "Save" in After Effects.
6. You're done! Head back over to Premiere and your changes will be reflected in the clip on the sequence timeline.
Depending on the power of the machine you're editing on you should be able to immediately preview the improved frame blending. The great news is that you don't need to render, at all, until you're ready to do your final render in Premiere. It's that simple.
This technique can be used for a number of different operations like color grading and noise reduction. I personally prefer to do most of these processes in the editor itself; high-quality time stretching just isn't possible at this point without After Effects. Check out this video to see the difference in quality -
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Friday, October 19, 2012

use 32 bit color in after effects

use 32 bit color in after effects

In standard 8-bit mode, After Effects will clip colours that reach a brightness of 100%, throwing away colour information and leaving you with flat, blown-out highlights. Switch to 32-bit mode by Alt/Opt+clicking on the composition colour depth marker, and your highlights will be allowed to get brighter than 100% while retaining colour data � essential for great-looking blooms and glows. 32-bit colour also enables you to throw far more colour correction at a shot without losing source data, making it ideal for achieving a strong, filmic look in your projects.
Color depth (or bit depth) is the number of bits per channel (bpc) used to represent the color of a pixel. The more bits for each RGB channel (red, green, and blue), the more colors each pixel can represent.
In After Effects, you can work in 8-bpc, 16-bpc, or 32-bpc color.
In addition to color bit depth, a separate characteristic of the numbers used to represent pixel values is whether the numbers are integers or floating-point numbers. Floating-point numbers can represent a much larger range of numbers with the same number of bits. In After Effects, 32-bpc pixel values are floating-point values.
8-bpc pixels can have values for each color channel from 0 (black) to 255 (pure, saturated color). 16-bpc pixels can have values for each color channel from 0 (black) to 32,768 (pure, saturated color). If all three color channels have the maximum, pure-color value, the result is white. 32-bpc pixels can have values under 0.0 and values over 1.0 (pure, saturated color), so 32-bpc color in After Effects is also high dynamic range (HDR) color. HDR values can be much brighter than white.
Comparative advantages of each color depth
The dynamic range (ratio between dark and bright regions) in the physical world far exceeds the range of human vision and of images that are printed on paper or displayed on a monitor. Low dynamic range 8-bpc and 16-bpc color values can represent RGB levels only from black to white, which is only a small segment of the dynamic range in the real world.
High dynamic range (HDR), 32-bpc floating-point color values can represent brightness levels much greater than white, including objects as bright as a flame or the Sun.
Glow effect and Gaussian Blur effect applied to image in 32-bpc project (left) and 16-bpc project (right)
Set the project color depth to 32 bpc to work with HDR footage or to work with over-range values―values above 1.0 (white) that aren't supported in 8- or 16-bpc mode. Over-range values preserve the intensity of highlights, which is as useful for synthetic effects such as lights, blurs, and glows as it is for working with HDR footage. The headroom provided by working in 32 bpc prevents many kinds of data loss during operations such as color correction and color profile conversion.
Even if you're using 8-bpc footage and are creating movies in 8-bpc formats, you can obtain better results by having the project color depth set to 16 bpc or 32 bpc. Working in a higher bit depth provides higher precision for calculations and greatly reduces quantization artifacts, such as banding in gradients.
Note: Merely increasing the color depth within a project won't eliminate gradients if the output format has a low bit depth. To mitigate banding, After Effects introduces dithering of colors when the colors are converted to 8-bpc colors, including when rendering and exporting to an 8-bpc format. This dithering is not introduced for previews. To force dithering for previews, apply an 8-bpc effect that does nothing―such as the Arithmetic effect with the default values―to an adjustment layer.
Because 16-bpc frames use half the memory of 32-bpc frames, rendering previews in a 16-bpc project is faster, and RAM previews can be longer than in a 32-bpc project. 8-bpc frames use even less memory, but the tradeoff between quality and performance can be obvious in some images at a project color depth of 8 bpc.
Special considerations for working with high dynamic range color
You can use the HDR Compander effect to compress the dynamic range of a layer with an HDR footage item as its source. In this way, you can use tools that don't support HDR color, such as 8-bpc and 16-bit effects. When you're done, use the HDR Compander to undo the dynamic range compression. The HDR Highlight Compression effect lets you compress the highlight values in an HDR image so that they fall within the value range of a low dynamic range image.
Because we can see only a subset of the luminance values in a real-world scene in an HDR image on a monitor, it is sometimes necessary to adjust the exposure―the amount of light captured in an image―when working with an HDR image. Adjusting the exposure of an HDR image is like adjusting the exposure when photographing a scene in the real world, allowing you to bring detail out of very dark areas or very bright areas. You can use the Exposure effect to change the color values of a layer for final output, or you can just adjust the exposure in a specific viewer for preview purposes.
Important: Because some operations―including glows, blurs, and some blending modes―behave differently in 32-bpc mode as compared with 8-bpc or 16-bpc mode, your composition may look significantly different when you switch between high dynamic range and low dynamic range project settings.

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